11. Consumer Experience
Context: Analysze how companies are increasingly providing experiences rather than just products or services.
A. How to design a powerful experience?
From commodities to experiences
- Agricultural economy
- Industrial economy
- Service economy
- Experience economy (More than just a product or service)
1. Rituals
Using a product or service provide uses ritualization of the experience builds involvement.
- Pre-consumption
- Core consumption
- Post-consumption
People pay a lot of attention to what they remember about an experience.
- Experiencing self
- Remembering self
Peak-end theory: People usually remember the peak and end of an experience.
- Applies to movies
Framework To Be Remembered
Functional products -> Stage -> Theme -> Actions -> Experiences
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Stage - The experience as staged performance
- Costumes
- Design of the stage (lightin; spatial layout)
- Music
- Other props
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Theme - The theme of the experience is the story being told by the experience.
- Example: Hermes – emphasizes that its handbags are made by hand.
- Demostrations in store
- Production of a documentary “the hands of Hermes”
- Example: Hermes – emphasizes that its handbags are made by hand.
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Actions - The actions of the experience are the activities that the customer performs.
- Example: Starbucks
- Barista makes the coffee
- The customer is the artist
- Example: Starbucks